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CopperCube - upgraded API's v2

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Devlog

  • Particle collisions now added
    September 26, 2025 by Robo25
    Now you can use particle collisions in your game. New 'ccbSetSceneNodeProperty' properties available are: Collsion - true/false (turn collisions on/off) MaxBounce - 0-100 (max number of bouces accepte... Continue reading
  • Post Processing
    August 09, 2025 by Robo25
    Includes all the Post Processing shaders for DirectX in HLSL : colored vignette spotlight, double vision, chromatic aberration, emboss, distortion, zoom dream, radiation (dither), fisheye, underwater,... Continue reading
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Updated 13 hours ago