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CopperCube - upgraded API's v2
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Devlog
Particle Transaprency etc
October 15, 2025
by
Robo25
Particles now have adjustabe tranparency - on a particle rather than material level. Looks better when fading in/out this way. New general terrain API's added also...
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Particle collisions now added
September 26, 2025
by
Robo25
Now you can use particle collisions in your game. New 'ccbSetSceneNodeProperty' properties available are: Collsion - true/false (turn collisions on/off) MaxBounce - 0-100 (max number of bouces accepte...
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Post Processing
August 09, 2025
by
Robo25
Includes all the Post Processing shaders for DirectX in HLSL : colored vignette spotlight, double vision, chromatic aberration, emboss, distortion, zoom dream, radiation (dither), fisheye, underwater,...
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