Post Processing
CopperCube - upgraded API's v2 » Devlog
Includes all the Post Processing shaders for DirectX in HLSL :
colored vignette
spotlight,
double vision,
chromatic aberration,
emboss,
distortion,
zoom
dream,
radiation (dither),
fisheye,
underwater,
drunkard,
freeze
Files
PP_Shaders.7z 15 MB
Aug 09, 2025
CC_Upgrades.7z 41 MB
Aug 09, 2025
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CopperCube - upgraded API's v2
More posts
- Particle Transaprency etcOct 15, 2025
- Particle collisions now addedSep 26, 2025
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