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still spinning

but it seemed like I used less behavior when rising, execute the script ccbSetPhysicsRotation(Node, true); (by the way, I noticed that the camera can now take off like in hl2 in the first versions).

the node must only be the object you pick up when using physics in CC - like using Svens behavior.

Is that what your doing ?

How apply ccbSetPhysicsRotation?

ccbSetPhysicsRotation(Node, false);

set as true or false

Followed the instructions but cant seem to get it to work for me, these javascript functions would be so helpfu

read the readme carefully - hope that is enough.

Thank you so much

enjoy

Great robbo

thanks :)

Great, thanks!

cheers :)

This is great Robbo! Well done mate.

...are you able/willing to edit the CopperCube GUI slightly?
-if so, I'd love to fund the following 2 alterations:

1- copy/paste actions (using Ctrl-b & Ctrl-j).
2- make the "Edit Actions" window resizable, or at least larger than 3 lines.

Anyway- great work! I think I recall you asking about spot-lights and somehow you've managed to implement the features to the Source yourself. Astounding work.

(+1)

Thanks VP.

Not sure if could do that and in any case its part of the Editor which I don't have the code for anyway so unable to change anything in the Editor until Niko releases it to the public...maybe then I could....you could ask him to do that maybe..

Ah, I see - it's a different source. Thanks anyway Robbo.
Hopefully Niko will update it for me- I did ask him a few years back but he said he wasn't focusing much time on CopperCube.
Really impressed with your API work and Saturn7's development. Nice one.