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Hi robo, i want to suggest an addition that i think is worth adding, this is translational camera shake script, it is very useful to4 explosions and immersion but lacking in coppercube, if possible please consider that perhaps utilising a similar mechanic you used in head bob

I noticed someone else dd make soemthing in an Action before that ddi this....wills ee what can be done however with this, cheers

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Alright, thanks for your concern,I look forward to you for the update

Hi Robo! I found something weird in CopperCube related to fog and lighting, and I think it might be useful to share.

At first, I thought one of my imported models had a problem with fog — when I walk forward in the game, the ground texture starts turning blue, blending heavily with the fog color. I assumed it was a modeling issue (inverted faces or bad export), but then I realized something important:

The only surface where this doesn't happen is the native Terrain node. Every other surface made from imported models (I'm modeling in SketchUp and exporting as .fbx) shows this blue/foggy effect when I move forward, especially on large flat surfaces like streets or sidewalks.

It seems like CopperCube applies fog or lighting differently depending on whether the surface is a Terrain node or an imported mesh.

Just to clarify — I'm using the custom upgraded CopperCube binary that you released, not the official version. I don't know if this behavior is the same in the original engine, but I thought you'd like to know in case it helps improve the custom build or find a workaround.

Thanks again for all your amazing videos — they've helped me a lot!



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OK, will test it out on my end and see how it goes...let you know..

I tried the fog with terraina nd 3d mesh and found no issues - did you work it out ?

See here: https://ibb.co/WNqthzcn